![]() ![]() Others might attack you directly – your actual character, not your Pokémon – and you’ll have to dodge-roll or take a hit to your limited health bar. ![]() Some Pokémon will flee the second they see you, requiring you to stealthily hide in tall grass to get a good shot in. You could, for instance, toss a PokeBall right away for a capture attempt, or send out one of your Pokémon for a battle, or play it safer and use items like berries to distract them or mud balls to stun them. ![]() Pokémon wander the overworld as they did in Let's Go and Sword and Shield's Wild Area, but instead of touching them to start every fight, here you have a buffet of options for how to approach each encounter. The way Legends: Arceus completely reimagines how you go about capturing and battling Pokémon is exemplary. A lot of this impressive transformation pays off, in that we get to interact with creatures that have never felt more alive in more dynamic ways, but Pokemon’s evolution is not yet complete, because the semi-open world around all of that feels like an unimpressive afterthought due to its bland emptiness. ![]() Developer Game Freak has scrapped nearly everything I’ve come to expect from a typical Pokémon game - Gyms, random encounters, an Elite Four, trainer battles on the overworld, an evil team bent on world domination - and started over, rethinking even its most basic systems like Pokémon encounters and evolution from the ground up. So at last, we have Legends: Arceus: the reinvention we asked for. Each successive game has layered on a slate of new Pokémon to wrangle and, more recently, increasingly absurd and bloated mechanics to try and spice up a system that fundamentally remained unchanged. Up until now, the "main series" Pokémon games have been strictly turn-based RPGs following a young protagonist on a quest to become a powerful Pokémon trainer. ![]()
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